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The reason for that is to make sure my Spellcraft skill rank is up to speed when I want to acquire the epic spells during Mask of the Betrayer.Īfter that, I go with +1 Spellcraft and +3 Concentration during each level-up, so that the latter begins to catch up as well. Once all of that is taken care of, I now pour all my skill points into Spellcraft until it is maximized. The end result will be 16 skill ranks in Intimidate, helped along by the character's Charisma bonus modifier. I don't have to expend 2 skill points to advance in another rank in Intimidate were I unable to use up all my skill points during a Blackguard level-up). The reason being to ensure that I can be cost effective about acquiring skill ranks in Intimidate (i.e. You'll notice that I inserted a Cleric level in between the 2nd and 3rd levels of Blackguard. only costs 1 skill point to advance a rank). But I only obtain ranks in Intimidation whenever I take a Blackguard level, the reason being that Intimidate is a class skill for the Blackguard (i.e. Intimidate is going to be this character's main conversational skill. I am doing all of this without the benefit of the Able Learner feat, which admittedly does make this build awkward to get off the ground. The idea is to be able to export Boots of the Sun Soul +5 into Mask of the Betrayer. My goal is 10 skill ranks in Use Magic Device, which will be raised to 15 after the Charisma bonus modifer (helped along by a Nymph Cloak +8). Next, I invest skill points into Use Magic Device, at least when I'm not taking any Blackguard levels. That means 8 ranks in Diplomacy, 5 ranks in Spot, and 5 ranks in Hide. I spend the early levels obtaining the prerequisites for the prestige classes. It's Wisdom all the way because it enhances the number of Cleric spells he can prepare, and the saving throw Difficulty Class of his spells. The saving throw penalty will also stack against any enemies within 10' of the character's other auras.
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A Persistent Prayer spell will provide all allies with a +1 bonus to both attack bonus and saving throws, and a -1 penalty to all enemies within sight to attack bonus and saving throws. In particular, a Persistent Divine Favor will grant a day-long +3 attack bonus and +3 magic damage on physical attacks. The feat allows the character to cast buff spells that will last without any lapse until the character rests up, so long as the character is willing to memorize that buff at six spell-levels higher. Qara and later Safiya) when they aim offensive spells at enemies near him.Īnother key part of the build is the Persistent Spell feat. The auras not only benefit the character when he casts his own spells, but will also benefit companion spellcasters (e.g. The net result is a character who can mix it up in melee, but can also cast powerful offensive spells that his enemies are highly unlikely to resist due to the cumulative effect of his auras. Two levels in Blackguard provide the Dark Blessing power, which provides a bonus to saving throws based on the Charisma bonus modifier that parallels the Paladin's Divine Grace power.Ī third level in Blackguard provides the Aura of Despair power, which inflicts another -2 saving throw penalty on all enemies within a 10' radius. One level of War Priest allows this character to equip Tower Shields and Martial Weapons, and also bestows the War Glory aura that will impose a -1 saving throw penalty on all enemies within a 10' radius. Air allows the casting of Call Lightning and Chain Lightning as damaging spells. Water allows the use of Ice Storm as an offensive spell, as well as the Evasion ability that would normally be restricted to Rogues and Monks and the like. The build focuses almost exclusively on the acquisition of Cleric levels and spell power, but with just a few levels from certain prestige classes to enhance both melee and spellcasting power at the same time. He combines both damage casting and front-line fighting capability. The concept behind this Cleric build is simple yet very effective. ZARATHOS, M CE HUMAN CLERIC 16 / BLACKGUARD 3 / WARPRIEST 1