+ Damage Dealt and Block increased by 20% The Lord vampire’s mind-controlling skills now are fully developed.
![shadows vampire lord overhaul shadows vampire lord overhaul](http://www.modskyrim.com/wp-content/uploads/2021/01/Scion-A-Vampire-Overhaul-LE-5.png)
*LEVEL 3 – Vampire Lord (attainable after feeding 25 times) It is the same effect of the Ebony Mail just without poisoning the opponent. *Works on targets with the same level of the caster or lower* The target runs away in fear for 20 seconds. *Note: Modders would probably have more than a problem making this castable outside so making it usable near a bed would be good enough.* This should make the feeding process quite easier. The purpose of this spell is to bring your enemy in a state of torpor and make him fall asleep (in a bed if you cast it in a Inn or in a house, on the road if you cast it outstide). + Lure of the Slumber (Illusion – Usable 1 time per day) *Note: Slow Time would have been great to recreate the feeling of high speed movements but I wasn't really sure about that* It is useful to get out of the reach of your enemies or just moving around. The effect of this spell is the same as "Whirlwind Sprint" shout, except that you can use this one as many times as you wish. + Daylight causes the vampire to lose 1 Health, Magicka and Stamina per second, prevents the vampire from regenerating Health, Magicka or Stamina, lowers them by 20 and prevents the usage of his powers + Weakness to Garlic-Poisoned Weapons 20% + Max Health, Stamina and Magicka increased by 40pt + Damage Dealt and Block increased by 10% Risen vampires start developing mental faculties along with their physical ones. *LEVEL 2 – Shade of the Night (attainable after feeding 10 times) Shows any NPC, creature, undead and construct in 250ft. + Daylight causes the vampire to lose 1 Health, Magicka and Stamina per second, prevents the vampire from regenerating Health, Magicka or Stamina, lowers them by 10 and prevents the usage of his powers + Weakness to Garlic-Poisoned Weapons 10% (garlic may be used to create a special poison effective only on vampires) + After feeding, the vampire gets the Bloodbuffed effect, which increase Damage Done and Physical Resistance of 10% (this effect is caused by the first tastes of blood, which are extremely intense in Neophyte and drive him into an euphoric state) + Max Health, Stamina and Magicka increased by 20pt Here the new physical characteristics start developing. Neophytes are the first stage of a vampire evolution.
#Shadows vampire lord overhaul free
If the vampire survives long enough without drinking blood, he will eventually get rid of his curse and become free once again. If the human nature inside the vampire starts preventing him from feasting on human necks, the darkness will try to overcome the control of the body turning it into a giant bat-beast. The infection gets deeper after any feeding so, the vampire will learn new abilities after drinking blood. As darkness subdue human nature, its powers grow along with its weaknesses. Along with increased mental faculties (which mean better speechcraft, mind control and increased spell power) and superior physical strength, agility and resistance, the vampire develops many weaknesses toward elements that traditionally represents life and light (silver-which is considered the most pure and holy metal of all-, garlic-which is purifying-, fire and sunlight). The darkness has even the power of molding shadows and bringing them to life.
![shadows vampire lord overhaul shadows vampire lord overhaul](https://i.ytimg.com/vi/gDAFCIBRa9Y/mqdefault.jpg)
It is able to manipulate the human mind and taint it as a deadly poison, pushing it toward madness. The darkness feeds on human primal fear of void and death. As the darkness slowly overcomes the human nature of its host, the vampire becomes physically stronger and gains control over the dark element. Vampires (as they are intended to be into my mod) are normal humans infected by a curse which stains their blood with darkness. Along with this, the hunger mechanism will trigger a transformation that will increase the vampire stats by a certain percentage. Vampiric powers will get stronger as the vampire feeds on human blood. Instead of a hunger-based system (which makes the vampire grow stronger as he grow hungry and reverts him to a “neophyte” after the feeding), I based everything on time and blood. I mean, your skills never gain a great boost so where is the deal? With just a few changes, becoming a blood-seeker would be a better experience for sure. I think that becoming a vampire in Skyrim is more of a handicap than a gift. I'll post them in this topic as they come: I hope some talented scripter/modder out of there may feel inspired and decide to make them real. I've many immersive-ideas to improve the gaming experience that I'm not able to realize due to my incompetence with scripts and stuff like that.